GO mental® is
a different type of game. Why? Because ALL of the players
are involved ALL of the time. There's no sitting around waiting for your
That's because at the start of each game
each player is dealt a bunch of Steal Cards. You use these to
steal other player's questions. When it's someone else's turn and
you know the answer to their question, you just jump right in, slap down
one of your Steal Cards and shout "Steal". You steal the question
away from them, and you get to answer it.
Also, at the start of each game, each
player is dealt a bunch of Challenge Cards. You use these if you
get a question and you don't know the answer –
maybe, you DO know the answer but you think another player DOESN'T.
In that case, you slap down one of your Challenge Cards, and you
challenge that player to answer the question instead of you. If
he/she gets it wrong - they get sent BACKWARDS.
We’ll come back to the Steal and Challenge
Cards in a moment - there are a couple of other small twists to be aware
The object of the game is to move
your brain (playing piece) around the board from GO to MENTAL. You
do that by answering GO mental® questions.
Each question contains 4 things. 1 of the 3 doesn’t belong. The
other 3 are connected. The connection is always positive.
So, when you get a question, first you have to say which of the 4
doesn’t belong. Get that right and you advance 1 space.
Second, and if you got the first bit right, you say why the other 3 are
connected. Get that bit right as well and you advance another
So, here's an example:
Which one doesn't belong?
Right! Botticelli doesn't belong.
And why are the other 3 connected?
Right! The other 3 are Teenage Mutant
Let's try another one:
Raiders of the Lost Ark
Back to the Future
So, which one doesn't fit?
Right! Back to the Future.
And why are the other 3 connected?
Right! The other 3 starred Harrison
(Star Wars -1977; Raiders of the Lost Ark - 1981; American Graffiti -
1973.) Back to the Future, 1985, starred Michael J. Fox.
You’ll notice an important thing
about GO mental®: it doesn't just tell you the
answer, it tells you WHY it's the answer. Wherever possible we
give you MORE information – in this case, who starred in the movies and
when they were made. And that's for two reasons: 1. It’s educational;
and 2. It stops arguments.
Now let's come back to these Steal and
Challenge cards. First of all, the Steal cards. If you Steal
a question, you have to get BOTH parts right -the 1 that doesn’t belong
AND why the other 3 are connected. If you do that, you get all 4
points and move 4 spaces forward. BUT, if you get EITHER part
wrong, you move BACKWARDS 4 spaces. So, if you Steal, you have to
be sure you're right. .
Similarly, if you Challenge another player
to answer a question and he/she gets EITHER part wrong (the 1 that
doesn’t belong OR the connection between the other 3) he/she has to move
back 4 spaces. BUT, if the other player isn’t as dumb as you
thought and gets BOTH parts right, then he/she goes FORWARD 4 spaces.
GO mental® isn't
like other games. There are no question categories - the questions
can come from anywhere. It isn't about knowledge - it's
about strategy. It isn't about WHAT you know; it's about USING what you
know. And even what you DON'T KNOW.
Game play lasts about 30-35 minutes.
You can play up to 6 players but more in teams - and that's when it
becomes a real party game. Although we say recommended ages are
from 12 to adult, much younger children play well in teams with older
GO mental® -
It’s the most fun your brain can have!