GO mental®


Another player reads you four items listed on a random card.  You name the odd one out, and advance one space.  Move three additional spaces by knowing what the others have in common.  Failure to answer gives the other players a chance to guess.

Everyone starts with 10 Steal Cards and four Challenge Cards.  Discarding a Steal Card lets you “steal” a question from the current player, but giving an incorrect answer moves you back!  Discarding a Challenge Card deflects a question to someone else, who must answer correctly to avoid retreating.

This imaginative oddity among trivia games allows you to question the mind without minding the questions.


Written by John McCallion in The 2005 Buyer’s Guide to Games, Games, December 2004.


Full August 2004 Games review


Reprinted with thanks to Games and John McCallion.


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