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GO
mental®
Another player reads you four items listed on a
random card. You name the odd
one out, and advance one space. Move
three additional spaces by knowing what the others have in common.
Failure to answer gives the other players a chance to guess.
Everyone starts with 10 Steal Cards and four
Challenge Cards. Discarding a
Steal Card lets you “steal” a question from the current player, but
giving an incorrect answer moves you back!
Discarding a Challenge Card deflects a question to someone else,
who must answer correctly to avoid retreating.
This imaginative oddity among trivia games allows
you to question the mind without minding the questions.
Written
by John McCallion in
The 2005 Buyer’s Guide to Games, Games, December 2004.
Full
August 2004 Games review
Reprinted
with thanks to Games and John McCallion.
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