Rev. James G.W. Fisher –
Product Evaluation Specialist
December 1, 2007
Challenge other players to answer questions and send them backwards!
Grab bonus points even when it’s not your turn!
Each GO mental® question contains 4 things. 1 is the odd one
out. The other 3 are somehow connected.
Introducing GO mental®
What is GO mental®? It’s a party game! It’s a family strategy
game! It’s an educational game! It’s a wholly different type of game!
Now the key question that come to mind is...Why? The answer is quite
simple in actuality; because all the players are involved all the time.
Forget sitting around getting bored while waiting for your turn! Why not
get daring and steal other players’ questions? If that's not good enough
to fill your appetite for excitement, challenge other players to answer
questions and send them backwards! Grab bonus points even when it’s not
your turn! Each GO mental® question contains 4 things. 1 is
the odd one out. The other 3 are somehow connected.
More Detailed View Of GO mental®
GO mental® is
described in multiple ways of definition due to the variety of
environments it is applicable to be used in, but the most important part
as far as we are concerned it that it is a family game! The family is
one of the most important parts of your life and GO mental®
is an excellent tool to encourage and propagate family interaction.
One of the best features
of this game is that whether it’s your turn or not, you’re always
involved in the play and in in the middle of all of the action. A key
point to remember is that it’s not about WHAT you know – it’s about
using what you know and even what you DON'T know! It is important to
recognize though, that GO mental® isn’t simply about
knowledge, it’s about strategy, risk, reward, and playing your cards
right. It’s about putting your brain into a more functional mode and
taking your chance!
What is probably the most
important feature of the entire game is that it is far more than just a
game, it’s a mini eccentric encyclopedia of useful information. GO
mental® doesn’t just give you the answer, it tells you why
it’s the answer! The number of players players ranges from 3 to 6, but
can have even more when playing in teams.
True Value Of GO mental®
GO mental® is
unique in it slowly draws the attention of many, yet as you begin to get
into the game, with time, the competitive spirit comes into play and
people discover the enjoyment of playing GO mental®. The only
issue is getting the product purchased by consumers.
What was all the more
important as well as impressive was that safety standards are major
concern with H L Games, the makers of GO mental®. All of
their games, (including GO mental®), are subject to
independent 3rd party testing to comply with the most stringent
international standards including ASTM
F963-03, CPSC 16CFR, EN71,
and European Council Directive 91/338/EEC.
CE certified and marked. If you are considering buying new games for
family for Christmas which you know are safe as well as productive; or
are a buyer looking for innovative new games to carry in your stores,
then H L Games is the source we recommend that you may want to buy from.
GO mental® is
subject to independent 3rd party testing to comply with the most
stringent International standards including
ASTM F963-03, CPSC 16CFR,
EN71, and European Council Directive 91/338/EEC.
In Europe this game is CE certified and marked.
Consumers Say It The Way It Really Is
According to the feedback forms and verbal comments received from the
participating consumers, it seems that the interest level with GO mental®
starts out small at first, but once a person plays for the first time,
they can gain a far greater idea of the value of the game and why it is
The consumers from both evaluation locations were consistent with the
idea of feeling that GO mental® is geared more towards the
"intellectual crowd". As a 14 year old boy put it in Henderson, NV who
was one of our hands-on participants, he was reluctant to make a habit
of playing GO mental® "because
I don't want people to think I'm a Geek." This just goes to
show the consistency of opinion by the consumers in regard to GO mental®
being more for people with creative and analytical minds. With that
thought in mind I am more prone to assume that GO mental® is
more of a specialty interest game. There were plenty of people who
clearly enjoyed playing GO mental® in our evaluation study.
REPRINTED WITH THANKS TO CHILDSAFE INTERNATIONAL
based on scale from 1 to 5, with 5 being the best
The level of
critical skill development in a child when playing with GO mental®
is easily determined by visual means to start, but evident in many other
ways as well. GO mental® provides a generous level of
challenges that keep the mind busy and creating an even greater level of
critical/cognitive skill development.
There is no
question about it, GO mental® consists of nothing but the
very best in critical content! When it comes to adults, GO mental®
is an absolute bet to knock some of that dust off those lazy brain
cells, which haven't been used to their full advantage in quite some
time. GO mental® ranked the highest score available in this
value for GO mental® is a perfect score in this category. GO
mental® has a variety of contributing factors to ensure both
children, adults, or both get a generous level of stimulation to
critical/cognitive skill development.
When you are
dealing with words in this game as intensely as you do, a player cannot
help but improve their vocabulary dramatically just in that one factor
alone. That is not even counting the many other factors that contribute
substantially to the educational value of GO mental®.
The majority of
adults in both locations where we had consumer hands-on evaluation for
GO mental® made mention of how GO mental® was a
great game, but when they compare it against its sister game, AmuseAmaze,
it was like comparing night to day. Both have their strengths, but so
much more can be achieved in one, more than the other. In this category,
the educational level is quite substantial ends up a single digit short
of perfect in this category.
FunFactor™ was well above average in ranking with GO mental®.
Despite there was no excessive level of excitement visible with the
consumers playing the game, there were however, a number of positive
comments in the feedback forms provided by the consumers. The kids and
adults at both locations for our evaluation expressed how as one
teenager put it, "...enjoyed
being in the middle of the scrap as each person was competing with their
opponents with no down time.
"GO mental® pulled a well above average score of "4" in this
mental® is a most interesting game in this category. Although
GO mental® shows some remarkable improvement in regard to
critical / cognitive skill development with long term period of play,
the innovation level is average. Nice and intuitive concepts in the game
play, but nothing spectacular that rises above the level of average.
When the scores for this category, combined with the results from the
consumer feedback forms, GO mental® pulls an average score of
"3" in this category.
value of GO mental® posed a challenge to determine. An
important part to consider is that unlike most board/card games, GO
mental® has value from the first moment you pick it up! When
you pick up the box you feel a good amount of weight which provides a
sense of getting more for your money.
On the flip-side
though, hard core buyers for specialty stores or mass change stores will
take the weight into consideration when it come to shipping expense with
their order. On one hand you have a very strong and positive feature,
but at the same time from a marketing standpoint you have to consider
the weight concern.
provides a substantial contribution to critical/cognitive skill growth,
as well as group personal improvement. Although GO mental®
can be a serious challenge to play for anyone above 12 years of age, in
this category, GO mental® is well above average in its
scoring but falls short of a perfect score by a single digit due to the
weight concern for the mass buyers.
it comes to visual appeal, GO mental® packaging alone is
above average in visual appeal, yet just short of a perfect score. In
our consumer hands-on evaluation, we placed a number of products in a
row on a table with no instructions, signs, or anything else but the
boxes of the games. Roughly 6 percent of the people who went to the
table and looked at the products on the table, chose GO mental®
as the first box they picked up. When you combine the packaging visual
appeal with the scoring from our own evaluation and the consumer
feedback, GO mental® pulled a rating one digit short of a
perfect score in this category.
REPRINTED WITH THANKS TO CHILDSAFE INTERNATIONAL CORPORATION